Description
Memento pattern is used to restore state of an object to a previous state. Memento pattern falls under behavioral pattern category. The memento pattern uses three actors for the processes: the originator, a caretaker and a memento. The originator holds that has an internal state. The caretaker handles different states of the originator, but is able to undo the change.
This design pattern offers a way to store previous states of an object easily. The three actors involved are:
- Memento : the basic object that is stored in different states
- Originator : sets and get the values from the currently targeted moment; creates new mementos and assigns current values to them
- Caretaker : holds an ArrayList that contains all previous versions
of the memento. It can store and retrieve store mementos
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Let’s define an originator that holds an article. It will have methods support for creating a memento and also to load a previous article from a save memento
Originator
public class Originator { public string Article { get; set; } public void Set(string newArticle) { Console.WriteLine("From originator : Current version of article"); Console.WriteLine("\'"+newArticle+ "\'"); this.Article = newArticle; } public Memento StoreInMemento() { Console.WriteLine("From originator saving to memento"); Console.WriteLine("\'"+Article+"\'"); return new Memento(Article); } public String RestoreFromMemento(Memento memento) { this.Article = memento.Article; Console.WriteLine("From originator. Restoring previously saved article"); Console.WriteLine("\'"+Article+ "\'"); return memento.Article; } }
Memento
public class Memento { public string Article { get; set; } public Memento(string article) { this.Article = article; } }
Caretaker
public class Caretaker { List saved = new List(); public void AddMemento(Memento m) { saved.Add(m); } public Memento GetMemento(int index) { return saved[index]; } }
class Program { static void Main(string[] args) { Caretaker caretaker = new Caretaker(); Originator originator = new Originator(); originator.Article = "My article 1"; //storing a state caretaker.AddMemento(originator.StoreInMemento()); originator.Article = "My article 2"; //storing a second state caretaker.AddMemento(originator.StoreInMemento()); //getting the first state Memento first = caretaker.GetMemento(0); //restoring the memento into the originator originator.RestoreFromMemento(first); Console.WriteLine(originator.Article); } }
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